New nature ambiences library out! More then 200 files and 17 GB of pure nature ambiences recorded in some of the oldest, quietest and most pristine forests all over Germany for your AAA media productions. Check it out with 20% intro discount:
Sound design is always part of a story for me. With the language of sound and music, I can tell stories, emotions, or places beyond the visual and bring characters to life. I am a specialist in interactive game audio. I like working in a team on complex projects and always push to the limit of what is possible and constantly reinvent myself both artistically and technologically.
Im a Sound Designer from Germany specialized in interactive and game audio. In my Bachelor Project I developed as an early adaptor a 3D-Audio-Productionpileline for a VR-Experience for the Oculus Rift platform. In 2017 I started working in the game industry where I worked on Cryteks Hunt: The Showdown. I've also been involved in short films and feature films, be it providing evocative SFX, Atmo and Foley sounds, or mix-downs for the cinema in Post-Pro. I have started to produce my own SFX libraries lately and written articles of my work for microphone manufactures like "Lewitt".